2/21/2023 0 Comments Shade 3d professional![]() I guess it's by now obvious to most everyone that Carrara is dead, even if Daz has not officially released a statement to that effect. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. So it's time to move on to other 3D tools. See This Link, and See This Link, and See This Link. Shade3D's UI is not as polished as Carrara's. In many ways it follows a different 'mindset' than Carrara, which makes it a bit strange and difficult to get a handle on. #SHADE 3D PROFESSIONAL VER.15.1 MANUALS#īut once you read the manuals and watch few turtorials, it all makes sense and it's actually very easy to use. Daz/Poser contents can also be imported from Daz Studio into Shade very easily (See This Link) Shade3D has support for Poser content through the Poser Fusion plugin. Shade3D's strongest point is its particularly well-designed and accurate lighting features and its super-fast GI, which lets you get eye-popping renders very quickly. ![]() Here is a first render that I did with Shade 15 on a quad core 4.0 GHz i7 iMac. The only shaders that I tweaked are the floor and the monitors on the wall. The remaining shaders are unmodified and imported through FBX. So it looks like Shade3D is actually more Poser-Content-Ready than Carrara.Īlso note the GI quality. The render uses only 3 lights, the rest of the magic is done by Shade3D's GI. The render (1920x1080 96 DPI) took 1 hour and 8 minutes with most render parameters set near their limits. I think with the proper tweaking of render parameters, Shade3D is able to output super high quality results worthy of the most demanding production studios. In next articles I will review Shade3D's modeling and animation features, if I have diomede, Lobo3433 Thank you guys for your interest in this thread. I hope others will find it useful too.Ībout Shade's UI: I mentioned in my first post that Shade's UI is a bit 'strange', with a different 'mindset'. It takes a day or two of full time work with Shade, and everything falls neatly into place and feels quite natural actually. ![]() Shade's OpenGL 3D view is very responsive and fast, to the point that you must set the camera speed to 'Slow', otherwise it's too difficult to control. ![]() With Shade you are almost required to work with 4 views: Perspective, Top, Right, Front. But I assume that is how most CG artists work anyway. Working in 4 views lets you position lights and cameras very accurately in your scene. #SHADE 3D PROFESSIONAL VER.15.1 MANUALS#. ![]()
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